DIGINEXT offers a large range of training sessions to help you get started with Inscape and supports you with its evolutions year after year. These training sessions can be either standard or tailored to your specific needs.

Regular standard training courses are hosted in DIGINEXT premises (Toulouse, France), grouping a maximum of 6 persons. DIGINEXT reserves the right to cancel a training session if the number of participants is not sufficient.On-demand standard training courses can be organized at a location that better suits you, especially if more than two persons from your company intend to follow the training course.

For more details or for general queries please email: sales(a)inscape3d.com

Inscape PRO Training

This training session provides an ideal starter for all users from any industry and background. The course is short and intensive, combining lecture, demonstration and hands-on practice.

Details

Duration:

2 days

Course objectives:

  • Discover the features and principles behind Inscape
  • Familiarize yourself with the Inscape user interface.
  • Learn essential skills to create effectively and independently your first application

Who should attend?

New Inscape users

Prerequisites:

Delegates must have a working knowledge of Microsoft Windows.

Course outline:

  • Day 1

Introduction

- Touring the user interface
- Principles of assets, entities and behaviors
- Multimedia asset pipeline

Getting started

-Creating scenario
- Importing assets
- Building 3D environments
- Defining simple behaviors using visual programming
- Publishing content

Hands-on practice

 
  • Day 2

Going further

-Working with the advanced editors
- Scripting behaviors in Lua
- Understanding the behavior pipeline
- Connecting to VR and game devices

Hands-on practice with typical use cases

- Virtual training simulations & Serious Games
- Interactive walkthrough
- Rapid prototyping of visual application

Courses topics may be modified by the instructor based upon the knowledge and skill level of the course participants.

Inscape VTS – Level 1 Training

This training session is an ideal starter for users from any industry and background wishing to produce 3D-based training content. The course is short and intensive, combining lecture, demonstration and hands-on practice.

Details

Duration:

3 days

Course objectives:

  • Discover the features and principles behind Inscape VTS
  • Familiarize yourself with the Inscape VTS Editor user interface
  • Learn essential skills to create effectively and independently your first training content

Who can attend?

New Inscape users

Prerequisites:

Delegates must have a working knowledge of Microsoft Windows.

Course outline:

  • Day 1

Discover

- Touring Inscape VTS Editor user interface
- Data workflow and 3D import
- Principles of Platforms, Parts, Entities, Profiles and Scenarios
- Creating Parts, configuring and assigning Profiles

 
  • Day 2

Familiarize

- Testing the interactive platform
- Creating scenarios and sub-scenarios
- Defining animations
- Defining simple behaviours using visual programming
- Managing tools, spare parts and consumables

 
  • Day 3

Create

- Publishing a scenario
- Using the standard Trainer application
- Using the standard Supervision application
- Testing and debugging a scenario
- Translations
- Customizing the standard applications

Courses topics may be modified by the instructor based upon the knowledge and skill level of the course participants.

Inscape VTS – Level 2 Training

This course is intended for students with a good knowledge of Inscape VTS or skilled professionals familiar with interactive 3D environments. It explores all the features of the Inscape VTS suite, from the functionalities of the editor to the deployment of the content.

Details

Duration:

3 days

Course objectives:

  • Acquire a detailed understanding of Inscape VTS
  • Leverage all the functions of Inscape VTS
  • Produce advanced content addressing all the needs of interactive training

Prerequisites:

Delegates must have attented the VTS Level 1 Training.

Course outline:

  • Day 1

3D interactive content

- Using multimedia assets
- Using multimedia assets
- Configuring 3D rendering and special effects
- Adding animated characters
- Creating user interfaces
- Connecting to VR and game devices

Advanced behaviour edition

Understanding the behaviour pipeline
- Using the data flow
- Scripting behaviours in lua
- Debugging tools: profiler, attribute modification watcher

 
  • Day 2

Scenarios

- Understanding the step verification pipeline
- Advanced steps: parameters, output values and custom check
- Free play and constraints definition

Inscape VTS advanced features

Creating a locator
- Defining external panels
- Mastering dependency and consistency tools
- Collaborative content production

 
  • Day 3

Deployment

- Understanding deployment options
- Customizing the standard applications

Hands-on practice

Courses topics may be modified by the instructor based upon the knowledge and skill level of the course participants.

Training Calendar

Sessions dates are updated here regularly to provide details for the next yearly quarter.

Check dates

  • Q4 2017

October

November

December

Week 41

Week 45

Week 49

Dedicated Training

The program of a dedicated training session is adapted to your level of skill and tailored to meet your specific needs and requirements. A dedicated training may include practical exercises on your own data, consultancy about the design of a new project, or technical assistance to help you to get the most of Inscape authoring features on a project in progress.

The training can last from 1 to 5 days. It can take place on-site, at your company, or at DIGINEXT premises. We recommend no more than 5 to 6 persons during training sessions.

For more details or for general queries please email: sales(a)inscape3d.com